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Applewin
Applewin










  1. #Applewin manual
  2. #Applewin software
  3. #Applewin windows

# Distribution used to test : KUbuntu 18.04 圆4

applewin

# Wine version used : see the changelog below Should be fairly straight forward to navigate and pick the next disk you want to add to any disk drive.# Last revision : see the changelog below Just remember to save the configuration after making changes.Įdit: To change disks in MAME just hit tab to bring up the UI and go to File Manager. Within that MAME UI you can set a lot of the mame.ini options. Setting the path to your roms and having a matching romset is the major thing. There isn't really much you need to configure in MAME in most cases to just get roms running. I'm sure there are lots of tutorials, but I don't have a link to one I know for sure is good and up to date.

#Applewin windows

If you don't have a mame.ini file, just run MAME without any options (double clicking in Windows Explorer will work), pick Configure Options and then Save Configuration. Yes you will need BIOS files, but you'll likely need those with any apple2 emulator, not just MAME. In the example I gave you, it's very simple, The parameter apple2e is telling MAME the machine to emulate, the -flop1 is telling MAME we are giving you a disk image to use in disk drive 1.

#Applewin software

MAME is very flexible, so don't have to use software lists. Ut I don't have one I can directly give Is there a tutorial for setting up MAME? I went through sundogak's and realize I'm not even ready for that, I don't have the software folder, there's no mame.ini, it looks like I need some apple2 bios files? Sorry for all the questions, kinda lost on this one. That complexity will be same with any emulator however. The issue you get into with the IIGS is start seeing games more frequently that need to either be launched from the desktop (like early Macs) or have to have system image to launch. If just using outside LB would say ActiveGS would be quickest to setup but have no experience as to if ActiveGS can be called via command line and/or how will work with LB. It also seems to have relatively recent updates. I haven't messed with it much but looks a lot like AppleWin in how it works. The other emulators like KEGS and GSPort work well enough and ActiveGS (standalone) is using a backend KEGS platform. Someday I will go back and strip that down or hide the detail in my post since most won't/don't look at it. That gives you the base commands in LB to get working in MAME. Skip to Step 5 if you are somewhat familiar with MAME and have been messing with Apple II already.

applewin

MAME is easy to get setup for IIGS particularly if sticking to one disk autoboot games.

#Applewin manual

AppleWin has a pretty good help manual with more detailed info on command lines. You can call the emulator whatever you want and select all HDV images and change the emulator to that instance.Įdit Note: you do need to add this to the HD command emulator or AppleWin will not unload Slot 7 HD and when you then try to launch a disk it will launch the hard drive image instead. One with parameter -d1 (say AppleWin_Disk as emulator name) and another with -h1 for HD images (say AppleWin_HD). If have quite a few HDV/PO files intermixed with floppy images then easier to setup two emulator instances in LB.

applewin

If just have a few HD images then can set those using Edit Game, Launching, Emulation, and check the Use Custom Command-Line Parameters. Using -h1 via command line will automatically enable the disk controller. You have to use the -h1 parameter instead of -d1 if using HD images and launching via command line (which is in essence what LB is doing on backend).












Applewin